These symbol cards are very important to the game, as we shall see. Besides them, you have 4 Skip cards, and 8 Wild cards. There are 2 identical Reference cards (each listing the 10 Phases), and 24 x 4 numbered cards of Red, Blue, Green, and Yellow cards respectively (each color in two sets of numbers 1 to 12).
After ten hands, the player with the lowest total score is the winner. Thus, in hand one players try for Phase 1, then in hand two they all try for Phase 2, etc. All players advance to the next Phase each time, whether they complete the current Phase or not. The game is named after ten phases (or melds) that a player must advance through in order to win. It requires a special deck or two regular decks of cards it can be played by two to six people. Phase 10 is based on a variant of rummy known as Liverpool rummy, and is a member of the contract rummy family. It is possible for player who was not the first to complete Phase 10 to win the game.Can you play Phase Ten with a normal deck of cards? Once all players have rolled for last chance, the player with the highest Total Score wins the game. If a player fails to complete a Phase anytime, his/her chance gets over and whatever phases he/she has completed in the last chance, gets added to their final score. For ex, if player A completes Phase 10, and player B was on Phase 8 at that time, then player B gets one chance to complete remaining 3 phases so on its turn player B will try to score for Phase 8, and if he/she succeeds, then he/she will try to complete Phase 9 and then Phase 10. The players can score for more than one phases if they can finish their phases in sequence. Other players rolling after this player in the current turn also get a chance to score this bonus if they are already in phase 10 and are able to score for phase 10 on their turn.Īs soon as a player completes Phase 10, the normal play ends and remaining players get one more turn to score as many phases as possible irrespective of whether or not they had already rolled for that turn. First Finish Bonus: The first player to finish all 10 phases get this bonus.Five Phase Bonus: Player gets this bonus after completing first five phases and if total of first 5 phases is over 220 (means 221 or more).The table below describes each phase and its scoring mechanism. If 6, W, 6 and 7,7,7 was used to complete “two sets of 3” then player scores 12+21 = 33. Wild faces which are used to complete a phase have zero value for scoring purposes.įor ex If 6,6,6 and 7,7,7 was used to complete “two sets of 3” then player scores 18+21 = 39. When player completes a phase, he/she scores total of all dice used to make that phase.
Player can not move to next phase unless previous phases are scored. If a player fails to complete a phase in his/her turn, then he/she must try to complete that phase in next turn. There are 10 scoring phases which players are required to score in sequence starting with Phase 1 and then scoring in sequence from Phase 1 to Phase 10. Wild face also needs to be of the same color as other numbers.
Players can also take some of the dice back for rolling which were previously set aside. After each roll players can set aside any number of dice and roll remaining dice. Players roll all 10 dice on their turn and have up to 3 rolls in each turn to score.